At the end of the map, you can straferun from the outer platform to the exit area.This reveals a mega sphere and a rocket launcher. In the red key room, jump in the north-west monster closet, and open the door on the back.This teleporter leads just infront of the plasma gun platform. In the blue key room, jump in the nukage and head into the teleporter.In the starting area, a pillar to the left lowers to reveal a megasphere.Opening the door allows you to flip the exit switch. Take any teleport on the side, and flip the switch in the central chamber to raise the bridge to the yellow key door. Monsters introduced in Doom II never appear in Doom, as theyre filtered out by the engine. This will open the central area, releasing the monsters from there. Here are descriptions for monsters that appear in Doom, Doom II: Hell on Earth, and Final Doom. You first need to get the yellow key in the far corner flip the nearby switch and get the key. The last room is a ring surrounding a nukage pit and central building. This is a FAQ/Walkthrough for Doom II: Hell on Earth, the Ultimate Dooms awesome. Head to the other side of the room (either safely walking along the path, or simply running across a short gap) and enter the final room. Level 17: Tenements - Gamer Walkthroughs Doom II: Hell on Earth/Walkthrough. Return to the corridor, and open the red key door on the side. If you want to prevent a monster closet from opening in the previous corridor, climb the first step on the side rather than from the front. Go up the lift, head straight down the corridor until you reach a room containing a staircase.Ĭlimb the spiral staircase to the top, and grab the red key. Doom II: Hell On Earth (100) walkthrough - Map01, Entryway - YouTube A 100 walkthrough of 'Doom II: Hell On Earth', released by Id Software at 1994. Return to the starting area, and open the door on the north. On medium, you can reach it by jumping to the left corner.On easy, it is on the platform on the right.In the large room to the west, the blue key changes location based on difficulty level: Past the lift is a soulsphere, and a trip back to the exit of the room. You can approach this lift either by the ground, or through the side platform with three stimpacks taking the stimpack route opens the doors to the monster closets, allowing them to leave instead of sniping from their position. If the key isn't on the platform, you will have to jump out the left side of the lift this opens You can flip the switch there to lower the far lift. You can cause the ceiling to crush monsters by pressing the switch near the lift, and disarm the crushing ceiling by entering the platform. To the right is a platfom with a plasma gun, and possibly four hell knights or a spiderdemon (based on difficulty). Head forward into a larger room, where you can get the blue key. You start in the darkened area of the level, in the center.
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